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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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server1.zip
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_MESSAGE.QC
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1996-08-30
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2KB
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91 lines
/*
**
** _message.qc (Messages Code, 1.1)
**
** Copyright (C) 1996 Johannes Plass
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
** Author: Johannes Plass (plass@dipmza.physik.uni-mainz.de)
**
*/
void(entity player) MessagesInit =
{
if (!USE_MODULE_MESSAGES) return;
};
void(entity player) MessagesInfo =
{
local float n;
if (!USE_MODULE_MESSAGES) return;
if (messages_flag ==
(MESSAGES_AMMO | MESSAGES_ARMOR | MESSAGES_BACKPACK | MESSAGES_KEY |
MESSAGES_HEALTH | MESSAGES_POWERUP | MESSAGES_WEAPON)) {
return;
}
sprint(player,"# Messages: No pickup messages for\n");
sprint(player," ");
n = 0;
if (!(messages_flag & MESSAGES_AMMO)) {
n = n + 1;
sprint(player,"ammo");
}
if (!(messages_flag & MESSAGES_ARMOR)) {
if (n) sprint(player,", ");
n = n + 1;
sprint(player,"armor");
}
if (!(messages_flag & MESSAGES_BACKPACK)) {
if (n) sprint(player,", ");
n = n + 1;
sprint(player,"backpacks");
}
if (!(messages_flag & MESSAGES_KEY)) {
if (n) sprint(player,", ");
n = n + 1;
sprint(player,"keys");
}
if (!(messages_flag & MESSAGES_HEALTH)) {
if (n) sprint(player,", ");
n = n + 1;
if (n>4) { sprint(player,"\n "); n = 1; }
sprint(player,"health");
}
if (!(messages_flag & MESSAGES_POWERUP)) {
if (n) sprint(player,", ");
n = n + 1;
if (n>4) { sprint(player,"\n "); n = 1; }
sprint(player,"powerups");
}
if (!(messages_flag & MESSAGES_WEAPON)) {
if (n) sprint(player,", ");
n = n + 1;
if (n>4) { sprint(player,"\n "); n = 1; }
sprint(player,"weapons");
}
if (n) sprint(player,".\n");
};